on Mar 06 2011 in Journal tagged by

With the thousand other things going on in developing our project, we do get a chance to leave the studio from time to time. But we’ve been finding ourselves trekking over hot and bleak desert landscapes and then burrowing through cold and barren tunnel systems. It’s fun taking your crew around to some of the sites and really evaluating the possibilities a location has for your story. It’s always a challenge working on location; the elements and public interaction are always a variable. We haven’t found all the locations yet, but we do plan to supplement the location shoot by building sets in a studio for most of our main bunker facility. If you know of any cool, ‘usable’ WW2-like tunnel systems around the Sydney area – drop us a line.


on Feb 21 2011 in Journal tagged by

PERIPHERAL VISIONS: The making of a Mary Doe graphic novel.

It was with great excitement that I commenced work on (and completed) this comic last year. I had done some comic related work before, but nothing quite of this scale and coherence. It was quite thrilling to be doing something as part of a larger project, and the input I received from the guys at MEG helped keep me going and keep the project together. Of course not to mention the feedback and support of my wife… who always plays a major part in anything I do!

The brief was for around 7 pages and it to be an original story, not specifically part of the Mary Doe narrative, but in the horror/zombie genre. After throwing a few ideas around and talking with Nick at MEG (the first of many feedback sessions through the life of the project), I started working on some thumbnails and fleshing out the story. I wanted something a bit different, so I conceived of a medical student from Columbia who is living in Australia to go to university. He works part time as a night cleaner at a Pharmaceutical company, when one day he has an accident, knocking over some chemicals. Unlike a super hero comic, this doesn’t imbue him with any amazing super powers, instead it begins to give him bizarre and horrible nightmares, then hallucinations that slowly creep into his waking life, eventually tipping him over the edge and he loses all sense of what is real and what is imagined.

I tried to make it so that each page was a snapshot of a week within the characters decent into madness. This meant each page had to be fairly self contained, and tell its little piece of the puzzle; almost like a highlight reel on the road to madness. It isn’t until the last few pages that the action of a particular moment is spread over more that one page, and that is in the climax when the shit really has hit the fan and the protagonist is totally unstable.

Visually I tried to show the break between reality and hallucination with a few different visual devices. Some panels had a broken glass shape/arrangement, with little shards around the main panels, to imply a shattering of his hold on reality. I also tried to make any panel with zombies in it a little more angular than normal. I decided to present the comic in a landscape format as opposed to the regular portrait orientation that most other comics are in. I did this because it was going to be a primarily digital comic, and thus viewed on a screen, it made sense to me to have the orientation fit the screen. Comics continue to evolve as different mediums present themselves. From the newspaper strip format to thick book-like graphic novels, and now to digital and motion comics on tablet computers, there is lots of room to grow and experiment with the format of contemporary comics.

The two tone colour scheme was inspired by “Heavy Liquid”, a comic by Paul Pope, which I greatly admire.

As to the line work itself, I did roughs in pencils, then used a light-box to ink, and finally scanned to colour digitally. The style was a strange combination of different artists I admire, amongst them R.Crumb and Hayao Miyazaki. I chose a heavy crosshatching style, as it was something I had used a lot before and I liked the contrast of the sometimes cartoony look and the horror themes. It took forever though! And I was often left with a sore elbow from drawing thousands of little lines… but it was totally worth it.

Check out my Graphic Novel on the Fan Kit/Graphic Novels page of the website –




on Feb 19 2011 in Journal tagged by

For all those hardcore ZOMBIE FANS out there, we are inviting you to 
post some of your ZOMBIE FAN ART to our Mary Doe Facebook page.

We aim to set up a gallery of art that is just a lot of fun to view.

Show us your artistic side and be a part of the carnage – “We don’t do cute!”…

You can 
send your art to marydoefan@marydoemovie.com

Thanks for all the support.


on Feb 16 2011 in Journal tagged by

VOLUNTEER 16: The making of a Mary Doe graphic novel.

When Nick asked if I could do a short graphic novel to coincide with the Mary Doe project, how could I say no! I saw the amazing development of the project while I was at the MEG studio, and I thought, this film is going to be cool and I get to be a part of the fun.

I presented him with my story, which at first had no dialogue at all, a silent story; he suggested we have some conversation between the characters but to keep it minimal, which did help the flow of the story.

We worked together over the next few months going through drafts and acting out panels, trying to get them to be as effective as we could.

I’m a big fan of Ashley Wood, Frank Miller and Mike Mignola and tried to draw on their art as an influence.

VOLUNTEER 16 is my first graphic novel to see the light of day and I really enjoyed seeing it all come together. I hope you enjoy it too.

Check out my Graphic Novel on the Fan Kit/Graphic Novels page of the website – www.marydoemovie.com



on Feb 13 2011 in Journal tagged by

Since the release of our online media I have been mainly focused on getting the word out into the world regarding our new Mutant/Zombie film. The make-up effects and the thrill of a new and different Zombie film, fascinates everyone. Horror fans are passionate about the genre and want to know what we are doing and our take on the material. The visuals are strong and they generate immediate interest and dialogue with reporters and fans.

But the heart of Mary Doe lies with our heroine and her story. A strong and powerful character, with an intriguing tale to tell, unfolding within a tightly woven thriller and set against the horror of a desolate and merciless Mutant landscape. Let nothing take the focus away that it is Mary that will be remembered – her journey that will make this story work. The ensemble cast of characters around her will add substance to the story and make this a memorable film.

I have put a lot of effort into building a solid story and characters and I hope fans will enjoy my vision when it hits the big screen. All our effects are wonderful but they are there for a reason and they won’t outshine the strength of the story at the heart of Mary Doe.